Manga

Manga (漫画) is a term that refers to comics or pictorial narratives originating from Japan. The word can literally be interpreted as "whimsical pictures" or "pictures that flow freely". In Japan, the term manga is used to refer to all types of comics, but in the international sphere, the word is specifically identified with comics produced in Japan with distinctive visual style and storytelling characteristics.

Definition and Terminology

The definition of manga has continued to evolve along with its global spread. Although it is often simplified as "Japanese comics", this definition has various layers of complexity. Etymologically, the term was popularized by the renowned ukiyo-e artist Katsushika Hokusai in the 19th century for a series of his sketches. However, the use of the character man (漫), meaning "spontaneous" or "impromptu", and ga (画), meaning "picture", had already been recorded in much earlier works, such as Suzuki Kankei's Manga zuihitsu in 1771.

Academic debate over the definition of manga arose as the term entered dictionaries in various languages. In 2012, the Real Academia Española defined manga incorrectly and with bias, which later received corrections from experts because it was considered not to represent the medium accurately. Similar problems appeared in definitions in various languages, which often contained inaccuracies and contradictions.

Broadly speaking, there are three main approaches to defining manga. First, manga is defined based on its drawing style and storytelling, which follow a distinctive Japanese visual language. Second, a definition based on the publishing system in Japan, which involves weekly or monthly magazines targeted at particular reader demographics. Third, manga is defined simply as comics made in Japan. Each of these approaches has weaknesses; a style-based definition is often too narrow and does not cover the visual diversity of manga, a publishing-based definition becomes less relevant in the digital era, while a definition based on country of origin ignores works by non-Japanese artists who adopt the manga style.

Visual and Narrative Characteristics

Manga has distinctive visual characteristics that set it apart from other types of comics, although not all manga apply all of these elements strictly. One of the most recognized traits is the depiction of characters' large and expressive eyes, especially in female characters. Women's eyes are usually depicted as larger than men's eyes, with details such as transparent pupils, highlights, or small reflections in the corners of the eyes that give a sense of life. Conversely, characters who have died are often depicted with dark eyes.

Another distinctive trait is body proportions that are not always realistic. Manga characters often have small noses and mouths, heads larger than normal proportions, and hair depicted as pointed and sharp. Manga also uses distinctive visual elements such as expressive speech bubbles, speed lines to indicate movement, mini flashbacks, abstract backgrounds, and certain symbols that have become conventions in this medium.

Traditionally, manga is printed in black and white, although covers and some special pages may be in color. This has become one of the distinctive traits that distinguish it from Western comics, which are generally in full color. This black-and-white coloring has become an attraction of its own for collectors and fans who appreciate monochrome nuances. However, technological developments have allowed digital manga to appear in full color.

In terms of narrative, manga has a distinctive structure. Panels are read from right to left, in accordance with the traditional Japanese reading direction, although some publishers outside Japan initially flipped the pages to adapt to local readers' habits. Since the 2000s, most publishers in Indonesia have begun to retain this original format in order to preserve the integrity of the work.

History and Development

Origins and Pioneering

The historical roots of manga can be traced back centuries. During the Edo period (1603–1868), various forms of illustration developed, such as Otsu-e (quick and inexpensive paintings), ukiyo-e, shunga, and tobae, which are regarded as the forerunners of early manga. The term manga itself was introduced by Katsushika Hokusai through his sketch series consisting of 15 volumes, published starting in 1814.

Significant development occurred after Japan opened itself to outside influence in the mid-19th century. Japanese artists began adapting the multi-strip comic format and cinematic techniques from American films. However, modern manga as it is known today did not appear until after World War II. The most influential figure in this revolution was Osamu Tezuka (1928–1989), who was nicknamed "The God of Manga". Tezuka changed the concept of manga from children's reading into a medium that could be enjoyed by all ages by taking up adult themes such as death and sadness. His iconic work, Astro Boy (1952), was not only a commercial success but also set a new standard in manga visuals and storytelling.

Publishing System and Genres

In 1959, two major weekly magazines for male readers, Shonen Magazine and Shonen Sunday, began publication. This marked the start of a structured manga publishing system, in which manga chapters were published serially in thick magazines (200–850 pages) before being collected into book volumes called tankobon. This system allowed publishers to "flood the market at low prices", making manga very easily accessible to Japanese society.

The diversity of manga genres began to develop rapidly. Manga is categorized based on target reader demographics: kodomo (children), shonen (teenage boys), shojo (teenage girls), seinen (adult men), and josei or redikomi (adult women). Each of these categories has different storytelling conventions and visual styles. The continually rising popularity of manga encouraged the birth of various story genres, ranging from action, fantasy, romance, and sports to mystery and history.

Influence and Development in Indonesia

The Arrival and Growth of Manga

Manga began entering Indonesia in the 1990s with titles such as Candy Candy, Doraemon, Dragon Ball, and Kungfu Boy. Elex Media Komputindo became the pioneer of manga publishing in Indonesia starting in 1991. The idea of this publishing venture originated from a visit by Jakob Oetama, one of the founders of Kompas, to Japan in the late 1980s, which showed an interest in manga and saw its market potential in Indonesia.

The presence of manga had a significant impact on the comics industry and pop culture in Indonesia. Manga quickly dominated the national comics market and influenced the drawing styles of young Indonesian comic artists. Many local comic artists began adopting the manga style in their works, even for themes set against the backdrop of Indonesian culture.

Adaptation and Transformation

Indonesia itself has a long tradition of visual narrative, such as reliefs on temples that tell epic stories through pictures. The reliefs at Borobudur Temple, for example, use a "Flat Space-Time" (RWD) depiction system similar to modern comic panels, in which sequential scenes are depicted without perspective and important figures are depicted larger. This tradition shows that visual narrative is not something new in Indonesia's cultural heritage.

Initially, manga published in Indonesia underwent a page-flipping process to adapt to the habit of reading from left to right. However, this caused problems for detective-genre manga such as Detective Conan and Kindaichi, because the case-solving flow that depended on the images became jumbled. Since around the year 2000, publishers began retaining the original manga format read from right to left, starting with the title Rurouni Kenshin.

The Digital Era and Webtoon

The development of digital technology has changed the landscape of manga consumption in Indonesia and the world. Digital comics, especially those uploaded through platforms such as Webtoon, offer easier and more interactive access. This phenomenon has opened opportunities for local creators to reach a wider audience without being limited to print publishing.

One successful example of adaptation to a digital format is Dedes, a webtoon that takes up the historical story of Ken Dedes, the first consort of the Singasari Kingdom. By repackaging history in the isekai fantasy genre, Dedes succeeded in attracting millions of readers and was even translated into Thai. This phenomenon shows how manga and its derivative formats have become an adaptive medium, able to combine traditional elements with digital innovation.

Differences from Other Asian Comics

Indonesian and international society often distinguish manga from two other types of Asian comics: manhwa and manhua. These three terms have the same etymological root in the Mandarin word manhua, which means "impromptu pictures". The main difference lies in the country of origin: manga comes from Japan, manhwa from South Korea, and manhua from China.

Other differences include visual style, format, and color. Traditional manga is generally printed in black and white with a distinctive visual style of large eyes and distorted body proportions, whereas digital manhwa and manhua appear in full color. Manga and manhua are read from right to left, while manhwa follows a left-to-right reading direction like Western comics. Each country also has a special term for its creators: mangaka for manga creators, manhwaga for manhwa creators, and manhuajia for manhua creators.

Cultural Impact

Manga has become an important element of global popular culture, including in Indonesia. Its popularity has given rise to various fan communities that regularly hold events such as cosplay, discussions, and group anime screenings. Manga has also encouraged the emergence of a generation of local comic artists inspired by Japanese style and storytelling techniques. Its impact goes beyond mere entertainment, stimulating creativity and innovation among the younger generation, and has the potential to continue driving the growth of Indonesia's comics industry.

References

Wikipedia bahasa Indonesia. "Manga". Wikipedia bahasa Indonesia, ensiklopedia bebas.  

Library of Congress. "Manga (Comic books, strips, etc.)". Library of Congress Authorities.  

Wikipedia bahasa Indonesia. "ProyekWiki Anime dan Manga/Referensi". Wikipedia bahasa Indonesia.  

Mendeley. "Pengaruh Konsumsi Manga terhadap Minat Membaca Generasi Z di Indonesia". Khatulistiwa: Jurnal Pendidikan dan Sosial Humaniora. 

Good News From Indonesia. "Tak Hanya dari Jepang, ini 9 Manga dan Anime Asli Indonesia!".  

EJournal UNISBA. "Geliat Komik Indonesia" oleh Hanny Hafiar dan Oji Kurniadi. Mediator. 

Wikipedia bahasa Indonesia. "Budaya masyarakat Jepang". Wikipedia bahasa Indonesia. 

Wikipedia bahasa Indonesia. "Portal:Anime dan manga/Intro". Wikipedia bahasa Indonesia. 

百度百科. "日本漫画". 百度百科. 

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The Shape of Voice

The Shape of Voice (Japanese: 聲の形, Hepburn: Koe no Katachi, lit. "The Shape of a Voice"), also known by the international title A Silent Voice, is a Japanese manga series written and illustrated by Yoshitoki Ōima. The work first appeared as a one-shot story in 2011 before later being serialized in Weekly Shōnen Magazine from August 2013 to November 2014. The success of this manga later gave rise to a theatrical animated film produced by Kyoto Animation and released in 2016. In Indonesia, the manga is published by the publisher m&c! under the title The Shape of Voice, while the film is better known by its international title, A Silent Voice.

Synopsis

The story centers on Shoya Ishida, a mischievous elementary school student who leads acts of bullying against his newly transferred classmate, Shoko Nishimiya, who has a hearing impairment and is deaf. The bullying carried out by Shoya, ranging from mockery to harsher acts such as damaging Shoko's hearing aids, culminates in an incident that causes Shoko to transfer schools. After Shoko's departure, all of his classmates, including those who previously took part in the bullying, make Shoya the scapegoat and he becomes the victim of new bullying. This experience makes Shoya a withdrawn person filled with deep regret.

Years later, while in high school, Shoya, who has already changed and is considering ending his life, decides to meet Shoko again. He wants to apologize and try to make up for his past mistakes. This reunion becomes the start of a complex emotional journey for both of them. Shoya tries to rebuild a friendship with Shoko and also with their childhood friends, such as Tomohiro Nagatsuka and Yuzuru Nishimiya, Shoko's younger sister. In the process, they are reunited with Naoka Ueno and Miki Kawai, who hold their own feelings and conflicts related to the events of the past. The manga and film follow Shoya's struggle to atone for his mistakes and learn to accept himself, while Shoko wrestles with the guilt and low self-esteem she has long held inside, which ultimately brings them to a tense and meaningful climax.

Manga

Publication

The Shape of Voice originated from a short story (one-shot) published in the February 2011 issue of Bessatsu Shōnen Magazine. Because it received a positive reception, Yoshitoki Ōima later developed it into a full series that began running in Weekly Shōnen Magazine on August 7, 2013. The series ended on November 19, 2014 with a total of seven tankōbon volumes published by Kodansha in Japan. Before serialization began, this publication had been reviewed by the Japanese Federation of the Deaf, which gave its support because the depiction of deafness issues was considered careful. In Indonesia, the license to publish this manga is held by the publisher m&c!. The manga has also been published in various other languages, including English by Kodansha USA.

Awards and Reception

The Shape of Voice manga achieved great critical success. The series ranked first in the 2015 Kono Manga ga Sugoi! list for the male readers category. In the same year, the work was nominated for the 19th Tezuka Osamu Cultural Prize and succeeded in winning the New Creator Prize. In addition, the manga was also nominated in the 8th Manga Taishō and the 38th Kodansha Manga Award for the best shōnen category. Internationally, the series was included in the Top Ten Great Graphic Novels for Teens list from the Young Adult Library Services Association in 2016 and 2017. Critics praised the depth of the characters, the handling of heavy themes such as bullying, disability, and mental health, and the emotional journey depicted in a deeply moving way.

Anime Film

Production and Release

Plans for an anime adaptation of this manga were announced in November 2014, coinciding with the release of the final chapter. In October 2015, it was announced that Kyoto Animation would produce the film with director Naoko Yamada, known for her works such as K-On! and Tamako Market. The film's screenplay was written by Reiko Yoshida, with character design by Futoshi Nishiya and music composed by Kensuke Ushio. The main voice actor for Shoya Ishida is Miyu Irino, while Saori Hayami voices Shoko Nishimiya. The film was released in Japanese theaters on September 17, 2016 and distributed by Shochiku. The film was also released internationally, including in the United States in October 2017.

Animation Style and Music

One of the most praised aspects of this film is its extraordinary animation quality, which is a hallmark of Kyoto Animation. With a system of animators working as full-time employees, this studio is able to produce smooth and detailed animation, especially in expressing body movement, hand signs, and the subtle body language of its characters. This is very important because the film relies heavily on non-verbal communication to convey emotion and narrative, especially in depicting interactions with Shoko, who is deaf. Director Naoko Yamada uses this ability to convey the psychological nuances of characters visually, for example through changes in hairstyle or reflexive hand movements, which strengthen the emotional impact of the story. The background music created by Kensuke Ushio also received praise for being able to strengthen the atmosphere and emotional depth of every scene. The film's main theme song is titled "Koi wo Shita no wa", performed by the singer aiko.

Reception and Awards

The film A Silent Voice received a very positive reception from critics and audiences. On the review aggregator site Rotten Tomatoes, the film achieved an approval rating of 94%. Praise was directed at the director's direction, animation quality, voice acting, music score, and depiction of the psychological complexity of its characters. Renowned director Makoto Shinkai, who directed the film Your Name., called A Silent Voice a "fantastic work" and a "refined and magnificent production".

Commercially, the film was also a success. Upon release, the film placed second at the Japanese box office and grossed a total of more than ¥2.3 billion (around US$30.8 million) worldwide. The film won several awards, including Best Animation Feature Film from the Japanese Movie Critics Awards and Anime of the Year (film category) at the Tokyo Anime Award Festival. The film was also a nominee for Animation of the Year at the Japan Academy Film Prize.

Themes and Impact

The Shape of Voice is known for its in-depth and sensitive exploration of various heavy themes. Its central theme is bullying and its long-term impact, both for the victim and the perpetrator. The story honestly depicts social isolation, anxiety, depression, and suicidal ideation. The work also explores themes of forgiveness, atonement, and the difficulty of communicating and understanding others. The depiction of deafness as a condition that affects the characters' lives in a real way, and not merely as a plot device, is also regarded as one of the story's main strengths. The story invites viewers and readers to reflect on the meaning of true friendship, self-acceptance, and the importance of listening to the "shape of the voice" of the people around them.

References

Wikipedia bahasa Indonesia, "The Shape of Voice"

Wikipedia bahasa Inggris, "A Silent Voice (film)"

Wikipedia bahasa Inggris, "A Silent Voice (manga)"

The Verge, "A Silent Voice shows why Kyoto Animation is one of the top animation studios"

MyAnimeList, "Koe no Katachi - gust0717's Review"

Wiki Anime, "Koe no Katachi"

Toons Mag, "A Silent Voice (film)"

KAORI Nusantara, "Aoi Yuuki dan Saori Hayami ramaikan Koe no Katachi"

Annecy Festival, "A Silent Voice - 2017 Programme"

The StoryGraph, "The Shape of Voice vol. 1 - Review by songwind"

Anime News Network, "Cast, Staff Discuss A Silent Voice Anime Film in Making-of Video"

MyAnimeList, "Koe no Katachi - Excel44M's Review"

Pembrita Bogor, "4 Rekomendasi Film Anime Romantis..."

Cartoon Brew, "'A Silent Voice' Set For U.S. Release In October"

KAORI Nusantara, "Tak Sempat Nonton Anime Koe no Katachi? Nantikan Saja Blu-raynya"

TEGASIAN, "A Silent Voice: Menjelajahi Dampak Perundungan dan Kekuatan Memaafkan"

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