Manga

Manga (漫画) is a term that refers to comics or pictorial narratives originating from Japan. The word can literally be interpreted as "whimsical pictures" or "pictures that flow freely". In Japan, the term manga is used to refer to all types of comics, but in the international sphere, the word is specifically identified with comics produced in Japan with distinctive visual style and storytelling characteristics.

Definition and Terminology

The definition of manga has continued to evolve along with its global spread. Although it is often simplified as "Japanese comics", this definition has various layers of complexity. Etymologically, the term was popularized by the renowned ukiyo-e artist Katsushika Hokusai in the 19th century for a series of his sketches. However, the use of the character man (漫), meaning "spontaneous" or "impromptu", and ga (画), meaning "picture", had already been recorded in much earlier works, such as Suzuki Kankei's Manga zuihitsu in 1771.

Academic debate over the definition of manga arose as the term entered dictionaries in various languages. In 2012, the Real Academia Española defined manga incorrectly and with bias, which later received corrections from experts because it was considered not to represent the medium accurately. Similar problems appeared in definitions in various languages, which often contained inaccuracies and contradictions.

Broadly speaking, there are three main approaches to defining manga. First, manga is defined based on its drawing style and storytelling, which follow a distinctive Japanese visual language. Second, a definition based on the publishing system in Japan, which involves weekly or monthly magazines targeted at particular reader demographics. Third, manga is defined simply as comics made in Japan. Each of these approaches has weaknesses; a style-based definition is often too narrow and does not cover the visual diversity of manga, a publishing-based definition becomes less relevant in the digital era, while a definition based on country of origin ignores works by non-Japanese artists who adopt the manga style.

Visual and Narrative Characteristics

Manga has distinctive visual characteristics that set it apart from other types of comics, although not all manga apply all of these elements strictly. One of the most recognized traits is the depiction of characters' large and expressive eyes, especially in female characters. Women's eyes are usually depicted as larger than men's eyes, with details such as transparent pupils, highlights, or small reflections in the corners of the eyes that give a sense of life. Conversely, characters who have died are often depicted with dark eyes.

Another distinctive trait is body proportions that are not always realistic. Manga characters often have small noses and mouths, heads larger than normal proportions, and hair depicted as pointed and sharp. Manga also uses distinctive visual elements such as expressive speech bubbles, speed lines to indicate movement, mini flashbacks, abstract backgrounds, and certain symbols that have become conventions in this medium.

Traditionally, manga is printed in black and white, although covers and some special pages may be in color. This has become one of the distinctive traits that distinguish it from Western comics, which are generally in full color. This black-and-white coloring has become an attraction of its own for collectors and fans who appreciate monochrome nuances. However, technological developments have allowed digital manga to appear in full color.

In terms of narrative, manga has a distinctive structure. Panels are read from right to left, in accordance with the traditional Japanese reading direction, although some publishers outside Japan initially flipped the pages to adapt to local readers' habits. Since the 2000s, most publishers in Indonesia have begun to retain this original format in order to preserve the integrity of the work.

History and Development

Origins and Pioneering

The historical roots of manga can be traced back centuries. During the Edo period (1603–1868), various forms of illustration developed, such as Otsu-e (quick and inexpensive paintings), ukiyo-e, shunga, and tobae, which are regarded as the forerunners of early manga. The term manga itself was introduced by Katsushika Hokusai through his sketch series consisting of 15 volumes, published starting in 1814.

Significant development occurred after Japan opened itself to outside influence in the mid-19th century. Japanese artists began adapting the multi-strip comic format and cinematic techniques from American films. However, modern manga as it is known today did not appear until after World War II. The most influential figure in this revolution was Osamu Tezuka (1928–1989), who was nicknamed "The God of Manga". Tezuka changed the concept of manga from children's reading into a medium that could be enjoyed by all ages by taking up adult themes such as death and sadness. His iconic work, Astro Boy (1952), was not only a commercial success but also set a new standard in manga visuals and storytelling.

Publishing System and Genres

In 1959, two major weekly magazines for male readers, Shonen Magazine and Shonen Sunday, began publication. This marked the start of a structured manga publishing system, in which manga chapters were published serially in thick magazines (200–850 pages) before being collected into book volumes called tankobon. This system allowed publishers to "flood the market at low prices", making manga very easily accessible to Japanese society.

The diversity of manga genres began to develop rapidly. Manga is categorized based on target reader demographics: kodomo (children), shonen (teenage boys), shojo (teenage girls), seinen (adult men), and josei or redikomi (adult women). Each of these categories has different storytelling conventions and visual styles. The continually rising popularity of manga encouraged the birth of various story genres, ranging from action, fantasy, romance, and sports to mystery and history.

Influence and Development in Indonesia

The Arrival and Growth of Manga

Manga began entering Indonesia in the 1990s with titles such as Candy Candy, Doraemon, Dragon Ball, and Kungfu Boy. Elex Media Komputindo became the pioneer of manga publishing in Indonesia starting in 1991. The idea of this publishing venture originated from a visit by Jakob Oetama, one of the founders of Kompas, to Japan in the late 1980s, which showed an interest in manga and saw its market potential in Indonesia.

The presence of manga had a significant impact on the comics industry and pop culture in Indonesia. Manga quickly dominated the national comics market and influenced the drawing styles of young Indonesian comic artists. Many local comic artists began adopting the manga style in their works, even for themes set against the backdrop of Indonesian culture.

Adaptation and Transformation

Indonesia itself has a long tradition of visual narrative, such as reliefs on temples that tell epic stories through pictures. The reliefs at Borobudur Temple, for example, use a "Flat Space-Time" (RWD) depiction system similar to modern comic panels, in which sequential scenes are depicted without perspective and important figures are depicted larger. This tradition shows that visual narrative is not something new in Indonesia's cultural heritage.

Initially, manga published in Indonesia underwent a page-flipping process to adapt to the habit of reading from left to right. However, this caused problems for detective-genre manga such as Detective Conan and Kindaichi, because the case-solving flow that depended on the images became jumbled. Since around the year 2000, publishers began retaining the original manga format read from right to left, starting with the title Rurouni Kenshin.

The Digital Era and Webtoon

The development of digital technology has changed the landscape of manga consumption in Indonesia and the world. Digital comics, especially those uploaded through platforms such as Webtoon, offer easier and more interactive access. This phenomenon has opened opportunities for local creators to reach a wider audience without being limited to print publishing.

One successful example of adaptation to a digital format is Dedes, a webtoon that takes up the historical story of Ken Dedes, the first consort of the Singasari Kingdom. By repackaging history in the isekai fantasy genre, Dedes succeeded in attracting millions of readers and was even translated into Thai. This phenomenon shows how manga and its derivative formats have become an adaptive medium, able to combine traditional elements with digital innovation.

Differences from Other Asian Comics

Indonesian and international society often distinguish manga from two other types of Asian comics: manhwa and manhua. These three terms have the same etymological root in the Mandarin word manhua, which means "impromptu pictures". The main difference lies in the country of origin: manga comes from Japan, manhwa from South Korea, and manhua from China.

Other differences include visual style, format, and color. Traditional manga is generally printed in black and white with a distinctive visual style of large eyes and distorted body proportions, whereas digital manhwa and manhua appear in full color. Manga and manhua are read from right to left, while manhwa follows a left-to-right reading direction like Western comics. Each country also has a special term for its creators: mangaka for manga creators, manhwaga for manhwa creators, and manhuajia for manhua creators.

Cultural Impact

Manga has become an important element of global popular culture, including in Indonesia. Its popularity has given rise to various fan communities that regularly hold events such as cosplay, discussions, and group anime screenings. Manga has also encouraged the emergence of a generation of local comic artists inspired by Japanese style and storytelling techniques. Its impact goes beyond mere entertainment, stimulating creativity and innovation among the younger generation, and has the potential to continue driving the growth of Indonesia's comics industry.

References

Wikipedia bahasa Indonesia. "Manga". Wikipedia bahasa Indonesia, ensiklopedia bebas.  

Library of Congress. "Manga (Comic books, strips, etc.)". Library of Congress Authorities.  

Wikipedia bahasa Indonesia. "ProyekWiki Anime dan Manga/Referensi". Wikipedia bahasa Indonesia.  

Mendeley. "Pengaruh Konsumsi Manga terhadap Minat Membaca Generasi Z di Indonesia". Khatulistiwa: Jurnal Pendidikan dan Sosial Humaniora. 

Good News From Indonesia. "Tak Hanya dari Jepang, ini 9 Manga dan Anime Asli Indonesia!".  

EJournal UNISBA. "Geliat Komik Indonesia" oleh Hanny Hafiar dan Oji Kurniadi. Mediator. 

Wikipedia bahasa Indonesia. "Budaya masyarakat Jepang". Wikipedia bahasa Indonesia. 

Wikipedia bahasa Indonesia. "Portal:Anime dan manga/Intro". Wikipedia bahasa Indonesia. 

百度百科. "日本漫画". 百度百科. 

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Rumi's Phenomenon

Rumi's Phenomenon (るみちゃんの事象, Rumi's Phenomenon), also known by the English title Rumi's Phenomenon, is a Japanese school comedy manga series written and illustrated by Katsunori Hara. The manga was serialized in Shogakukan's Weekly Big Comic Spirits magazine from March 7, 2011 to April 6, 2015. The story centers on a student named Rumi Ikuno and her innocent daily life, which often causes chaos and confusion for the people around her.

Synopsis

The manga's story focuses on Rumi Ikuno, a second-year transfer student at Hanagaoka Private Girls' Academy. Rumi lives her school life simply and without burden, appearing unaware that she is often the source of various problems and strange incidents that confuse others.

Rumi's life is depicted as a very strange life, in which her presence often triggers situations that feel irritating to the people around her, but on the other hand are also sometimes regarded as unexpected entertainment. Her unique lifestyle and her simple, or perhaps insensitive, attitude become the main cause of the various "phenomena" that occur around her.

Although the main synopsis is very simple, fans and some sources report that the manga also includes side stories, such as one short story titled Rumi-chan Zenya: Rumi-chan ga, Ima no Rumi-chan ni Naru Sukoshi Mae no Ohanashi that was included in volume 4. This short story likely tells of Rumi's past before she became the person she is now.

Media

Manga

The main series Rumi-chan no Jishō was published in 7 tankōbon volumes (compilation books) by Shogakukan, with a total of 181 chapters. The manga is targeted at seinen readers, a demographic aimed at young adult men, which is reflected in its storytelling style and its publication in Big Comic Spirits magazine.

Television Drama Series

In 2015, Rumi-chan no Jishō was adapted into a live-action television drama series broadcast on MBS and TBS stations. This adaptation is unique because it was combined with an adaptation of another popular manga, Tonari no Seki-kun (My Neighbor Seki) by Takuma Morishige, in a single program titled Tonari no Seki-kun to Rumi-chan no Jishō.

The decision to combine these two manga was based on several factors. Both are school-set comedies and, most interestingly, both of their main female characters are named Rumi. This was regarded as a "strange destiny" by Morishige himself. The program consists of 8 episodes, each 30 minutes long, divided into two segments for each manga.

For the Rumi-chan no Jishō segment, the lead role of Rumi Ikuno was played by Shiori Tomita, a singer and variety show host. This segment was directed by Shō Tsukikawa and Yasuyuki Fukasako, with a script written by Tsukikawa. Other supporting cast members included Erina Mano as Yoshida Kumi, Yukino Kishii as Naho, and several other actors. Meanwhile, the Tonari no Seki-kun segment starred Yūtarō Watanabe as Toshinari Seki and Fumika Shimizu as Rumi Yokoi.

Themes and Style

Overall, Rumi-chan no Jishō presents a story about the life of a girl who is "strange" yet "hard to hate". Rumi is depicted as a student who lives a simple life, but without realizing it becomes the center of various problems around her. The main theme is everyday comedy centered on the unique personality of the main character. The story is explored in the form of short chapters, with a total of 181 chapters spread across 7 volumes, showing that this manga has a plot focused on light and entertaining slices of everyday life.

Reception

Although it does not have significant ranking or score data on aggregator sites such as MyAnimeList, its live-action drama adaptation received a score of 7.2 to 7.3 from around 200 users on MyDramaList, indicating a fairly positive reception from viewers who have watched it. The manga has a relatively niche popularity, with more than 100 members on MyAnimeList in the last recorded data.

Although it is not as well known as its companion manga, Tonari no Seki-kun, Rumi-chan no Jishō still has a place of its own as a unique school comedy that succeeded in attracting fans, even enough to receive a live-action adaptation on Japanese national television. This shows that the work has an appeal of its own among readers and viewers who enjoy light stories with unusual characters.

References

"Rumi-chan no Jishou - MyAnimeList.net", MyAnimeList.

"Tonari no Seki-kun, Rumi's Phenomenon School Comedies Get Live-Action Show", Anime News Network.

"Tonari no Seki-kun & Rumi-Chan no Jishou Diangkat Menjadi Live-Action", KAORI Nusantara.

"Rumi-chan no Jishou | Project Suki", Project Suki.

"Yūtarō Watanabe, Shiori Tomita Star in My Neighbor Seki and Rumi's Phenomenon Live-Action Show", Anime News Network.

"Rumi-chan no Jishou", animmanga.moe.

"Plus d'infos sur le drama Tonari no Seki-kun to Rumi-chan no Jisho", Manga-news.com.

"My Neighbor Seki & Rumi's Phenomenon's Live-Action Show Casts Fumika Shimizu as Yokoi", Anime News Network.

"Live-action de "Tonari no Seki-kun" e "Rumi-chan no Jishou" na TBS", The Doramas.

"Tonari no Seki-Kun to Rumi-Chan no Jishou (2015)", MyDramaList.

"Tonari No Seki-Kun To Rumi-Chan No Jishou", TheTVDB.com.

"Tonari no Seki-Kun to Rumi-Chan no Jishou - Discussions", MyDramaList.

"Tonari no Seki kun to Rumi chan no jishô (TV Mini Series 2015– )", IMDb.

"Drama "Tonari no Seki-kun to Rumi-chan no Jishō": Perpaduan Unik Dua Cerita Rumi", TEGASIAN.

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Little Charo

Little Charo (Japanese: リトル・チャロ) is a Japanese educational animation series produced by NHK. The series centers on the adventures of a dog named Charo, and is designed specifically as an innovative English-language learning program. Premiering in 2008, the series has produced several seasons with different settings and premises, and has grown into a media franchise that includes video games and various broadcast formats.

Concept and Early Format

The main concept of Little Charo is to combine entertainment with English-language education. The first season, known as NY-hen (the New York Arc), tells the story of Charo, a puppy from Japan who gets lost at John F. Kennedy Airport in New York. Separated from his owner, a boy named Shota, Charo begins an epic adventure to return to Japan.

The early format of this series is highly distinctive and designed for beginner-level English learners. Each episode is about 5 minutes long, with all dialogue using simple and slow English, appropriate for the comprehension level of junior high school graduates in Japan. To aid understanding, the series is equipped with Japanese translation subtitles and character mouth movements synchronized with the English dialogue. This approach allows viewers to learn English through the context of an emotional story, because Charo's motivation to go home provides a strong reason to follow and rewatch the program.

Main Characters

The main character in this franchise is Charo (チャロ), a loyal, brave, and kind-hearted puppy. Charo was found alone in a park on a snowy day soon after he was born by Shota, who later became his owner. Losing Shota is the main motivation in his adventure, and he shows a strong determination to return to Japan.

On his journey in New York, Charo is helped by Dread, a one-eyed boxer dog who is tough and experienced on the city streets. The two of them face various obstacles and meet a variety of other characters who help or hinder their journey.

The voice actor for Charo in the original Japanese version is Risa Junna (純名里沙). The narrator for the series is Bill Sullivan, who is also involved in production.

Series and Seasons

Little Charo (Season 1: NY-hen)

The first season, consisting of 50 episodes, follows Charo's journey from New York back to Japan. The series originally aired on NHK from April 2008 to March 2009. The story begins at the airport and takes viewers exploring various iconic locations such as Chinatown, Chicago, and Broadway, with episode titles that reflect Charo's emotional and physical journey.

Little Charo 2

The second season continues Charo's adventure, but with a more fantastical setting, namely a world between life and death.

Little Charo: Tohoku-hen (the Tohoku Arc)

In 2012, a different series was released, known as Little Charo: Tohoku-hen or Magical Journey in Tohoku. This season differs significantly because it completely leaves behind the English-language element and focuses more on Japanese culture and mythology, aiming to support recovery after the 2011 Tohoku earthquake and tsunami disaster. In this series, Charo searches for eight magical stones in the Tohoku region, particularly in the city of Tono, Iwate Prefecture, and meets various mythical creatures from local folklore.

Little Charo 4: Eigo de Aruku New York

In 2013, the series returned to its educational roots with Little Charo 4, which again takes New York as its setting for a new adventure focused on English-language learning.

Media and Broadcast

The popularity of Little Charo has expanded to various platforms. NHK has rerun the series in a re-edited 10-minute format.

The franchise has also expanded into other media. In 2010, Little Charo Premium Collection, a 6-disc DVD set, was released by NHK Enterprise. This collection contains all 50 episodes of the first season, bonus English lessons, and behind-the-scenes interviews.

In addition, a video game titled Eigo Tabi: Little Charo was released for the Nintendo DS console in 2011. The game expands the learning experience with more than 18,000 English sentences, a full voice feature, and interactive minigames, making it a more in-depth learning tool than the television program.

References

Little Charo | NHK WORLD-JAPAN

Charo | MyAnimeList

Little Charo | animeMANGA

過去番組表検索 NHKクロニクル | NHK

Little Charo | nevix.com

Little Charo: Petualangan Anjing Jepang yang Mengharukan | TEGASIAN 

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Kamen Rider Revice

Kamen Rider Revice (仮面ライダーリバイス, Kamen Raidā Ribaisu) is a Japanese tokusatsu drama series produced by Toei Company. The series is the 32nd installment in the Kamen Rider franchise overall and the third series to debut in the Reiwa era. Kamen Rider Revice serves as a celebration of the 50th anniversary of the Kamen Rider franchise. The series premiered in Japan on September 5, 2021, joining Kikai Sentai Zenkaiger in the Super Hero Time programming block after the premiere of Kamen Rider Saber. In Indonesia, the series began airing on RTV on May 13, 2024 with an Indonesian-language dub.

Premise

The story centers on the Igarashi family, an ordinary family that runs a public bathhouse named "Shiawase Yu". The eldest son, Ikki Igarashi, is a spirited young man with a strong sense of justice. From time to time, he hears a strange "demon's whisper" from within himself, but he ignores it for the sake of his family and the public bathhouse they manage. Problems arise when a demon-worshipping organization called the Deadmans begins attacking and using a mysterious device named the Vistamp to turn the dark side of humans into monsters. To protect his family, Ikki listens to the demon's whisper inside his body and makes a contract with a demon named Vice, which allows both of them to transform into Kamen Riders. Ikki becomes Kamen Rider Revi while Vice, who now has a physical form, becomes Kamen Rider Vice. Together, they are known as Kamen Rider Revice.

Characters

The Igarashi Family and Allies

Ikki Igarashi (portrayed by Kentaro Maeda) is the main character who transforms into Kamen Rider Revi. His warm personality and his desire to protect the people he loves become his main strengths. His partner, Vice (voiced by Subaru Kimura), is the demon that lives inside Ikki's body. Vice has a mischievous personality, likes to joke, and often argues with Ikki, although they are ultimately complementary partners. Ikki's younger brother, Daiji Igarashi (portrayed by Wataru Hyuga), is a member of the anti-demon organization Fenix, who was originally destined to become Kamen Rider Revice but failed. In the course of the story, he succeeds in mastering the demon inside himself and transforms into Kamen Rider Live and Evil. Their younger sister, Sakura Igarashi (portrayed by Ayaka Imoto), is a high school student who later joins the battle as Kamen Rider Jeanne with her own demon, Lovekov (voiced by Miku Itō).

Organizations and Supporting Characters

Fenix is a government organization established to fight the Deadmans. The genius scientist behind the Rider system is George Karizaki (portrayed by Noritaka Hamao), a huge fan of the Kamen Rider series who develops various Vistamps and transformation devices. On the enemy side, the Deadmans are a demon-worshipping sect led by Aguilera (portrayed by Yui Asakura), with her subordinates Orteca and Julio. Another group called Weekend later appears as a resistance faction that helps the heroes fight a greater threat.

System and Powers

Vistamps and Drivers

The core of Kamen Rider Revice's power lies in the Vistamp, a stamp-shaped device developed from ancient technology. By using the Revice Driver, Ikki and Vice can transform and access various "Genome" forms based on animals that also serve as tributes to previous Kamen Riders. Their base form is Rex Genome, powered by the strength of the T-Rex dinosaur. Other Vistamps, such as Eagle, Mammoth, and Lion, grant new abilities inspired by animals and legendary heroes.

Remix and Upgraded Forms

One of Revice's unique features is the "Remix" ability, in which Ikki and Vice merge into a powerful hybrid creature that combines both of their strengths. As the story develops, they access stronger forms such as Barid Rex Genome, which has ice power, and Volcano Rex Genome, which combines fire and ice elements. Their strongest form is Ultimate Revice, achieved by using the Giffard Rex Vistamp to fight the main threat in the series.

Broadcast and Reception

In Indonesia, Kamen Rider Revice received a warm reception and began airing on RTV on May 13, 2024. This broadcast became an important moment for tokusatsu fans in Indonesia because the series arrived with an Indonesian-language dub. Initially airing at 8:30 p.m. Western Indonesia Time, its broadcast schedule was later changed to every Monday through Friday at 11:30 a.m. Western Indonesia Time starting May 20, 2024. The presence of Kamen Rider Revice on Indonesian television further enriched the viewing options of children and teenagers who enjoy the superhero genre.

References

Kamen Rider Revice - Wikipedia bahasa Indonesia, ensiklopedia bebas.

Kamen Rider Revice - Wikipedia.

Daftar episode Kamen Rider Revice - Wikipedia bahasa Indonesia, ensiklopedia bebas.

Daftar karakter Kamen Rider Revice - Wikipedia bahasa Indonesia, ensiklopedia bebas.

Kamen Rider Revice di RTV Pindah Jam Tayang | KAORI Nusantara.

Kamen Rider Revice: Kisah Keluarga, Iblis, dan Kontrak yang Mengguncang Dunia - SETOKUSATSU 

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